Destructive Audio Editing!

Sounds dangerous right? Well it definitely can be if you’re not careful. Don’t worry though - you won’t get hurt physically, you may just accidentally write over an audio file that you didn’t mean to make changes to. That can actually be quite disastorous, so I have learnt the hard way to be extra careful when working destructively. Most audio editors actually allow you to use non-destructive editing instead which means changes you make to the audio in your project doesn’t actually write over your source audio. When you are ready you just bounce out a new audio file, and a new asset is created. You may be wondering “well, if there is an alternative why don’t you just do it that way instead?” Fair question. It all comes down to workflow and I am discovering that for sound design (as in creating sound effects for a project) destructive editing has it’s advantages. Sound design requires a different workflow to composing and as such I have been exploring lots of the different solutions available to sound designers on the mac, and looking enviously at some solutions only available on PC. I have recently started to explore an Apple program called Soundtrack 3 which came bundled with Logic Studio and has for years sat unused and neglected in my applications folder, quietly biding it’s time waiting for me to discover it. After a steep learning curve and some adjustment of my workflow I am really glad I did. TBC…

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