Destructive Audio Editing!
Sounds dangerous right? Well it definitely can be if you’re not careful.
Don’t worry though – you won’t get hurt physically, you may just accidentally write over an audio file that you didn’t mean to make changes to.
That can actually be quite disastorous, so I have learnt the hard way to be extra careful when working destructively.
Most audio editors actually allow you to use non-destructive editing instead which means changes you make to the audio in your project doesn’t actually write over your source audio. When you are ready you just bounce out a new audio file, and a new asset is created.
You may be wondering “well, if there is an alternative why don’t you just do it that way instead?”
It all comes down to workflow and I am discovering that for sound design (as in creating sound effects for a project) destructive editing has it’s advantages.
Sound design requires a different workflow to composing and as such I have been exploring lots of the different solutions available to sound designers on the mac, and looking enviously at some solutions only available on PC.
I have recently started to explore an Apple program called Soundtrack 3 which came bundled with Logic Studio and has for years sat unused and neglected in my applications folder, quietly biding it’s time waiting for me to discover it.
After a steep learning curve and some adjustment of my workflow I am really glad I did.